Process
I was rather constrained in creating these spells, but constriction breeds creativity. Raggi introduced this method of using the titles of metal songs as the names of spells. I think this is a great way to inspire yourself to make something original and flavourful, so I followed that although I relaxed it a bit in that there are many other song titles that make good spells. In particular I used a lot of Neofolk songs. But in addition to this I already had a bunch of magic schools I needed to fill out, and some specific effects I wanted in the game. So I really had to get creative.
The Spells
All Alone In Her Nirvana
The target of this spell is transported to a dimension there their every wish seems to be granted, except no other sentient being ever appears. This lasts for one turn per level of the sorcerer. The spell can be broken earlier if the target manages first a wits test to figure out that the fantasy isn’t real, and then a willpower test to break it.
Dark Wood Too Awakes
The heart of any forest is the same. This spell lets the sorcerer show this truth to the world. By entering any completely dark place in a gathering of plants, the sorcerer can emerge from any other, on the same plane of existence.
God's Golden Sperm
Money and sex have long held a connection. This spell allows the sorcerer to eat gold, or other precious metals, or even jewels, and thereby ejaculate enormous amounts. For each 50 GP consumed a bowl can filled with sperm, and if eaten this can serve as proviant for a day. Up to three portions per level can be created this way. Inanimate objects touched by the sperm will become alive if their monetary value is less than what was consumed. Animated object will try their best to please their fathers, but has limited intelligence, and only a lifetime of one hour per level.
Holy Blood, Holy Union
By shedding just a cup of their blood a sorcerer can turn it into several (five per level) liters of weak wine. Beyond extinguishing thirst, everyone that drinks this wine will become mentally linked until they next sleep, allowing thoughts to be transmitted between all that has partaken of the wine. On the other hand none of the drinkers will be able to lie to each other for as long as the wine is in effect.
Into the Menstrual Night I Go
The sorcerer cuts into their vagina which starts to bleed profusely. (If they didn’t have one before, they have to cut a jack which turns into a functioning vagina for the duration of this spell.) This loss of blood does not hurt the sorcerer in any way though. The spell allows the sorcerer to birth creatures of shadow to serve them. One creature can be birthed per level, they each take one round. The spell lasts until all creatures have been birthed or the sorcerer goes to sleep, whatever happens first. The creatures will have 1d4 in each attribute (roll once for each creature) and have infra-vision but will dissolve in sunlight. They obey their mothers commands, but can not themselves speak. For each fifth level of the sorcerer, the sorcerer may half the number of shadow creatures to add 1d4 to their attributes. As long as the spell is active the sorcerer have infra-vision and continues to bleed profusely.
Mirror Mirror
The sorcerer creates a body double of themself except it has the opposite sex (but the same gender), and it is mirrored. The same is true for equipment the sorcerer carry. (It will become reflected, and also adapted to the opposite gender norm, ie skirts will become pants.) The double lasts for one turn per level, before it vanishes in a puff of smoke. If the double becomes damaged the sorcerer become likewise damaged as well, and vice versa. the sorcerer and the double shares spell slots and prepared spells. The double will not be under the sorcerers mental command, but will generally be emphatic and reasonable, as long as it is treated well, and not unnecessarily put in harm's way. It can access all the sorcerers memories, and will know how the sorcerer have treated previous doubles.
Nekrotastic Extasy
The orgasm is often called the little death. This spell allows the sorcerer to come into communion with the dead when they reach their climax. One question may be asked per level, and it will be answered truly if the answer is known by any dead with a connection either to the place or the sorcerer.
Once Upon A Time
The sorcerer weaves a tale about their target telling them (truthfully to your knowledge) how they came to be in the situation at hand, and then about the moral the sorcerer wish them to learn, and how to behave in the future. The target will take the lesson to heart and act upon it for at least an hour per level. The moral must be at least superficially reasonable , and their actions follow logically from it. The target can make a willpower save to avoid.
Ode to the Beloved and Impaired
When our cherished possessions wither and break, so that they can no longer fulfill their purpose, it can break your heart as well. This spell allows the sorcerer to turn back time and make the object like when it first came into your possession. For it to work, the object must be yours in some either legal or emotional sense, and the sorcerer must be able to cradle it in your arms. By hugging it close and poring your feelings out, it returns to the way it was when it first became the sorcerers. Alternatively the sorcerer can perform the spell by proxy, touching someone and giving them the ability to save on of their possessions.
Veins of Glass
By turning the veins of their target into glass the sorcerer can render them quite immovable, and in addition any hit might break the glass, causing double damage. It can either affect one target for a number of rounds equal to the level of the sorcerer, or a number of targets equal to half the level of the sorcerer (round down) for a number of rounds equal to half the level of the sorcerer (round up).
Rose Clouds Of Holocaust
By biting into their lip, and then blowing the blood into the air so that the blood becomes aerosoled, the sorcerer can form a opaque cloud covering an area up to 4m in diameter per level. All beings caught within the vapor cannot see beyond half a meter. The cloud lasts two rounds per level, or until a it is blown away.
Sheep for a Lifetime or Lion for a Day
The sorcerer turn people into either sheep (failing each moral test) or lions (passing each moral test). One target can be effected per level, but the sorcerer need to touch the target for the spell to have any effect. The effect last for a day and a night.
Song Of The Flower
If the sorcerer sing to a plant it will listen, and answer back in the same way. Non- sentient plants are generally cooperative and can even bend and likewise move upon command.
The Angels Of Ashes
One third of the Angels remained loyal, one third rebelled and one third stood by doing nothing. This spell lets the sorcerer summon one of these “neutral” angels. The angel is invisible and immaterial but can still apply force to the environment. It can push stuff, lift things etc, if you need attributes for the angel it is the same as the level of the spell. But it will under no circumstance take a side in a conflict between any sentient or even semi-sentient creatures, and it never does a truly good or evil deed. The Angel remains at your service for 3 turns per level.
The Body Speaks In Tongues
By turning off the higher language functions the sorcerer can become fluid in body language, allowing the sorcerer to communicate fluidly with another individual within the range of sight. Both the sorcerer and the individual must be able to move all the limbs of their body, and see each others body.
The Cloud of Unknowing
The sorcerer blows out a cloud black of black smoke covering an area up to 4m in diameter per level. Everyone who inhales the smoke loses all episodic memory. Make a Might test to avoid inhaling.
Under Rotting Sky
For a subject of this spell, the world turns into a decaying nightmare, even the sky seems to be rotting. This causes an uncontrollable vomiting, rendering the subject busy for the duration, which is one round per level. For the spell to work the subject need to have some sense of smell and a digestive system.
13 Years Of Carrion
This spell causes all food within 10 meters to rot. It causes the spontaneous generation of vermin, worms and maggots. Water turns bad. Anything holy becomes unsacred. If performed on food that already have gone bad, it is instead made eatable by causing the degeneration of bacteria. This does not make the food more appetizing though.
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